Game Overview
Lustful Werewolves is a social deduction party game that tests your verbal expression, logical analysis, and acting skills. Players are divided into two opposing factions and, guided by the village leader (host), experience the cyclical transition between "Night" and "Day." During the Night, players with special abilities act in secret; during the Day, all surviving players discuss, debate, and vote, attempting to uncover the enemies hidden among the crowd. Only by skillfully using strategy and eloquence can you lead your faction to victory.
Game Information
Game Name: Lustful Werewolves Card Game
Players: Recommended 8 - 16 players (including host)
Playing Time: Approx. 30 - 60 minutes
Age Suitability: 18+ (Due to mature themes and content)
Genre: Party Game, Team-based, Social Deduction, Psychological Game
Contents
Deluxe Role Cards x 36 (See below for role configuration and skills)
Number Tokens x 18: Used to mark player seats
Sheriff Badge x 1: Marks the Sheriff's identity
Card Stands x 18: Hold number tokens for easy identification
Exquisite Tin Box x 1: High-quality tin box for easy storage and portability
Game Objective
Good Team (Villagers/Couple): Banish all "Lustful Werewolves" and their allies hiding among the people to protect the village's peace.
Lustful Werewolf Team: Eliminate all good people (Total Annihilation rule) or all Villagers/ Special roles (Side Elimination rule) by attacking at night and disguising yourselves during the day.
Third Party: Achieve a special victory condition specified by their role (e.g., the Lovers surviving together).
Character Introduction
Lustful Werewolf Team
Lustful Werewolf: The core antagonist. Each night, opens eyes to identify teammates and collectively chooses a player to attack. During the day, they must disguise themselves as good guys to confuse others.
Lustful Werewolf King: The leader of the wolf clan. Possesses great charm. If banished by vote or killed by the Hunter, he can use his skill to seduce one player to die with him right before his death.
Succubus/Incubus: A demon addicted to desire. Can open eyes alone at night and "Seduce" a designated player, learning their specific role (e.g., if they are a Special role).
Good Team (Special Roles)
Seer: Ally of justice. Can check one player's true faction each night, learning if they are "Good" or "Lustful Werewolf." The village's guiding light.
Witch: A mysterious perfumer. Possesses two powerful potions. The "Love Potion" (Antidote) can save one attacked player at night; the "Poison" can kill one player at night. Can only use one potion per night, and cannot use the Love Potion on herself.
Hunter: A fierce guardian. If attacked by werewolves or banished by vote, can shoot back before dying, taking any one player from the game with them. However, if killed by the Witch's poison, this skill cannot be used.
Dream Weaver: A gentle hypnotist. Each night, can enter a player's dreams to guard them, protecting them from werewolf attacks. If the Dream Weaver dies at night, the player they were guarding also dies from the dream shock.
Cupid: The embodiment of Eros. On the first night only, can shoot an "Arrow of Lust," linking two chosen players as Lovers. If the Lovers are one Good and one Evil, they abandon their original factions to form a third-party "Lovers' Faction," needing to eliminate all other players to win alone.
Good Team (Villagers)
Lustful Villager: Ordinary villagers with no special skills, eyes closed throughout the night. Relying on sharp intuition and logical analysis, they help the Special roles identify and banish werewolves during the day through discussion and voting.
Game Flow
Setup Phase: All players sit down and receive a number token. The host shuffles the role cards and deals one to each player. Players check their roles and keep their cards face down.
Night Phase: The host announces "Night falls, please close your eyes." All players lower their heads and close their eyes. The host then awakens roles in sequence to perform their skills (order can be adjusted):
Cupid opens eyes to link lovers (First night only).
Lustful Werewolf team opens eyes, identifies teammates, and discusses attack target.
Seer opens eyes and checks one player's identity.
Witch opens eyes, is told who was attacked, and decides whether to use Antidote or Poison.
Other roles (Dream Weaver, Succubus, etc.) act in sequence.
Day Phase: The host announces "Day breaks, open your eyes" and reports the deaths from the previous night (who died, or if it was a peaceful night).
Speaking Round: Surviving players speak in turn, presenting clues, deducing identities, or defending themselves.
Voting Round: All players vote publicly. The player with the most votes is banished from the game. In case of a tie, the tied players have a final speech round followed by a re-vote.
Loop & End: The eliminated player gives a final statement, then the game proceeds to the next night. This cycle repeats until one faction achieves its victory condition, ending the game.
Product Features
Mature Theme: Character designs and skill names incorporate mature elements, adding an atmosphere of ambiguity and excitement to the party.
Rich Character Set: Includes various classic and original roles, allowing for different skill combinations and strategic pairings in every game.
Portable Tin Box: High-quality tin packaging protects the cards from damage, making it easy to start a game anytime, anywhere – whether it's a family gathering, outdoor trip, or a party with friends.
Gather your friends immediately and step into the world of Lustful Werewolves for a thrilling showdown of trust, betrayal, and desire!